Windows graphics programming Win32 GDI and DirectDraw by Feng Yuan

Cover of: Windows graphics programming | Feng Yuan

Published by Prentice Hall in Upper Saddle River, NJ .

Written in English

Read online

Subjects:

  • Microsoft Windows (Computer file),
  • Microsoft Win32.,
  • DirectDraw.,
  • Computer graphics.

Edition Notes

Includes index.

Book details

StatementFeng Yuan.
SeriesHewlett-Packard professional books
Classifications
LC ClassificationsT385 .Y83 2001
The Physical Object
Paginationxli, 1234 p. :
Number of Pages1234
ID Numbers
Open LibraryOL22372810M
ISBN 100130869856

Download Windows graphics programming

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Windows ® Graphics Programming Whether you're involved in business, engineering, design, art, or games, this book delivers the design and programming know-how you need to develop top-of-the-line Windows graphics applications.4/5(2).

While the book is aimed at a technical audience, its mathematical content is modest and should be readable by most people with an interest in C++ programming.

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Win32 GDI and DirectDraw: Accurate, under the hood, and in depth Beyond the API: Internals, restrictions, performance, and /5(4). Currently, there aren't any good books on Windows graphics programming.

Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about/5(5). The world's most complete guide to Windows graphics programming.

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Windows Graphics Programming delivers extensive code, practical techniques, and unprecedented insight—plus an exclusive CD-ROM containing original system-level tools, kernel mode drivers, sample code, and generic C++ classes for Windows graphics programming without MFC. This section shows how to get started using GDI+ in a Windows Forms application.

The following topics show how to complete several GDI+ tasks such as drawing and filling shapes and text. Shows how to create a Graphics object for drawing. Shows how to create a pen. Demonstrates how to set the color of a pen.

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This book did well to present Windows graphics programming, and since Windows is a GUI system you do not have to be doing Graphics application to buy this book.

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Direct3D 12 provides an API and platform that allows apps to take advantage of the graphics and computing capabilities of PCs equipped with one or more Direct3D compatible GPUs. This book provides an accessible approach to the study of Windows programming with Visual C++.

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There are many cases where the author used some API which are not supported on Win9.x and you might have problems trying to run some of the samples on such systems/5. will be parts of OpenGL functionality that are not dealt with because they are not relevant to any of the lessons that this book teaches.

If you already know graphics and are in need of a book that teaches modern OpenGL programming, this is not it. It may be useful to you in that capacity, but that is not this book's main Size: 4MB. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL.

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